Tutorials

Game Dev Tutorials

Tools

Data Asset based Library Tool for Unreal

So, Gate Break uses a data asset system as the fundamental foundation of all objects. My asset tool makes adding them to the viewport easy by leveraging the editor subsystem and calling on the data assets based on a class ENUM. While yours may be different, heres how I did it and I hope it…

Character Shenanigans

Armor projecting to existing mesh

Sup sup! So I made some new armor tonight because I was a bit bummed my bro was running around in his undies…. buuuuut didnt really feel like retopo and UV and blah blah blah. So I took the base mesh and did some sculpting in nomad which turned out like this: After the sculpt,…