Unity and Unreal for Animators

Rig used in this scene was created by Kiel Figgins and is available for purchase from his store. Definitely check it out!

Unreal Engine

In unreal you should have 2 separate files to view your animation. A rig file in t-pose and then the animation fbx itself.

  1. Open unreal and select blank project.
  2. Drag your rig (t-pose) into the content directory.
  3. Import All.
  4. Drag your animation into the content directory. Be sure it is using the proper skeleton.
  5. Import all.
  6. Drop your animated fbx onto the stage.
  7. Test.

Unity Engine

  1. Open Unity and select blank project (I usually have a sandbox)
  2. Drag your animation into the assets directory. Depending on how you exported it you may not require a t-pose base rig.
  3. Right-click in the assets directory and create a new “animation controller”.
  4. Name your anim controller something like “playerAnim.anim” or something so that you know which anim it is.
  5. Expand the character hierarchy by clicking the “>” arrow on its icon. You should see one that is called anim.
  6. Double click the animation controller, drag in the animation and link it up however you want. (this will require its own tutorial for more complicated animations)
  7. Click on the character and in the inspector drag the animation controller to the animation driver box.